An Extended Splash Screen with Lottie Animations in UWP

In this article we demonstrate how to use Lottie animations in the extended splash screen of a UWP application. A Lottie animation is a programmable animated graphic that can be rendered into your XAML.

Here’s how the companion sample app starts up, with its splash screen transitioning into an look-alike page that displays an animation, whilst executing some longer-running code:


Creating an extended splash screen

Sometimes an app needs to execute some longer-running code on startup. Especially the very first time after an install or an upgrade, you may want to connect to the backend, create a user profile, populate a local SQLite database, and defeat the Klingons, the Sith and/or the Daleks.

The long-running code in my sample app is less ambitious:

await Task.Delay(10000);

It is common to handle this scenario with a so-called Extended Splash Screen. This is a page that looks like the native splash screen and that executes the longer-running code, before eventually navigating to the main page. Typically an extended splash screen is decorated with a progress ring to indicate that the app does not hang.

The nice official documentation for creating an extended the splash screen is right here. I started with a copy of the sample code from there, and replaced the progress ring by a Lottie animation.

In a nutshell, here’s the routine to create an extended splash screen:

  • get the position of the SplashScreen image from the LaunchActivatedEventArgs,
  • navigate to an extended splash screen page that displays the same image at the same location,
  • execute the long running code in the Dismissed event handler of the original splash screen, and finally
  • navigate to the ‘real’ homepage or shell.

Adding Lottie capabilities

Lottie is a library to render animations. It uses JSON files that were generated by the Bodymovin extension of Adobe After Effects, a Special Effects editor to create picture and SVG animations. Lottie has implementations for iOS, Android, and the Web (React Native). It is supported by a broad community and has won a number of awards as design and development tool. It seems fair to assume that Lottie is becoming one of the standards for stand-alone animations in apps.

For Native Windows developers, Lottie is now available as LottieUWP, a NuGet package written by Alexandre Chohfi. To look it up from Visual Studio, you need to check the ‘Include prerelease’ box in NuGet Package Manager:


Adding Lottie files

LottieFiles is a great resource to get some free JSON files to experiment with:


That’s where I found the beer bubbles animation.

Add the downloaded JSON file(s) to your project, and don’t forget to change their Build Action to Content:


Displaying Lottie animations

The best way to get some insight into LottieUWP and its API is viewing this #ifdef episode on Channel 9. For the sample app, I just added a LottieAnimationView in the extended splash screen, with an auto-played, infinite-looping animation, nicely positioned over the beer glass background:

That’s all that’s needed to host and run the animation. I just modified the Speed – programmatically, since assigning a value declaratively in XAML is not very well supported in the current LottieUWP version (after all it *is* a pre-release):

// Adjust the speed of the Lottie animation.
SplashScreenAnimation.Speed = 3;

The end-user may resize the window or rotate his device when the app is starting. So when the background image is repositioned we also have to update the size and location of the LottieAnimationView:

// Position the extended splash screen image in the same location as the system splash screen image.
private void PositionImage()
    extendedSplashImage.SetValue(Canvas.LeftProperty, splashImageRect.X);
    extendedSplashImage.SetValue(Canvas.TopProperty, splashImageRect.Y);
    extendedSplashImage.Height = splashImageRect.Height;
    extendedSplashImage.Width = splashImageRect.Width;

    // Position the Lottie animation.
    var factor = splashImageRect.Width / 620;
    SplashScreenAnimation.SetValue(Canvas.LeftProperty, splashImageRect.X + 100 * factor);
    SplashScreenAnimation.SetValue(Canvas.TopProperty, splashImageRect.Y + 150 * factor);
    SplashScreenAnimation.Width = 180 * factor;

Tweaking the JSON files

Visual Studio allows you to unminify the JSON file, this will reveal a structure of layers with the strokes and shapes and their use in animations and transformations. I assume that it’s unlikely that we’re going to apply changes manually in there. Nevertheless there are some ways to slightly tweak the files.

In LottieFile’s preview page you can visualize the selected JSON against different background colors. This helps you to reveal the color scheme that is used in the animation. Here you can see that the filter animation uses plain white to fill the circles – so they’re not transparent:


The button in the top right corner launches the Lottie Editor:


This page allows you to change the color of some elements. The corresponding changes to the JSON files are logged in the browser’s Console.

Other use cases

The main page of the sample app shows how to decorate a button with a (more or less) subtle animation to draw the user’s attention. This is how it looks like:


Please note that the animated GIF on this page loops infinitely, unlike the animation in the UWP app.

Again, we used a LottieAnimationView, but we set the RepeatCount to 2 and the RepeatMode to Reverse to obtain a brief symmetric animation:

And again, we adjusted the speed programmatically:

// Adjust the speed of the animation.
// Does not work declaratively for now.
MainpageAnimation.Speed = 3F;

Use PlayAnimation to (re)play the Lottie animation:

// Replay the animation.

I just added this call to verify whether the button is still clickable when the animation is running on top of it. Fortunately this is the case.

if you want see more Lottie API examples, please check Corrado’s blog post on the subject.

GitHub Repo N° 50

The sample app lives here on GitHub in my 50th public repo.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s